The Breeze Inn started as a personal project for me. My main interest when it comes to games, and in general, is characters! Strong characters can endear me to anything. I wanted to make a game where the characters are the focus, a game that needs you to be a good judge of character. Like a puzzle game where the characters are the puzzle, and that's the core of The Breeze Inn. The game is simple! It just takes a little bit of intuition! My passion is in creating interesting characters, with diverse backgrounds and appearances. I hope to do a good job of creating characters representative of many backgrounds. As a queer person I made the decision that the majority of characters would be LGBTQ+. It’s important that these characters get the chance to exist and live treated like people, and in stories that don’t revolve around their genders and sexualities. Also just because I feel like it. Please be patient with us, as we learn, and contact me if you spot that we’ve made a mistake! Our team is creating The Breeze Inn as our Master’s Degree project! We’ve worked hard to get the basic mechanics working, and we’re passionate about finishing and releasing this game very soon! We’ve been busy rebuilding the game from the ground up in Unreal Engine4. This week is the start of our very last semester, and production on The Breeze now begins in earnest. Already we’ve set to work on implementing the first set of dialogues. Sam has been clearing up my messy code and researching streamlining procedures. Our talented 3D Artist Grace has been giving the existing models a polish, adding a touch of flair! And I’ve been planning and drawing up character sprites.
We’re so excited to start sharing the game with you! Please follow us on our social media to stay up to date, and we’ll let you know when the next blog arrives! We’ll also be showing behind the scenes content and sharing a little of the world of The Breeze Inn. Next time alongside the update, you’ll get to meet a very important character! See you soon! ~ Chey.
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