This week we're going to take you inside the Breeze! The Breeze as it is now has only existed for 2 years. It was purchased and massively renovated by its mysterious and wealthy owner M. The hotel is strange, and that perhaps reflects the whims of it's eccentric owner. The building is small, having only 3 rooms available for guests, and those rooms magically change every single day. Luckily the hotel has a beautiful café/restaurant attached, which draws in the tourists and locals all year round. Made almost entirely of glass, it's one of the hotel's most striking features. concept art that our magical artist Grace turns into something beautiful This week we have updates from the team, so I'll hand you over! SamI've been working on improving the dialogue system which will help us keep our code organised and will shorten the time required to implement all dialogue and decisions. Along with this we've been implementing and making changes to a plugin which allowed text to be animated to move and change colour, this will be really useful to show feelings and emotions of the characters dialogue and we hope will improve the players overall experience! It's a big task for me to do this as there are aspects of UE4 which are used I'm not very familiar with such as using macros and functions, but it is by understanding these I can streamline the process for dialogue implementation. Another issue I'm facing is integrating the plugin code to fit what we currently have, it's good to have this challenge though as it'll improve my knowledge immensely! GraceThis week has revolved around the iterative process of refining the existing assets. Everything I make begins life in the modelling software: Maya. We are working to quite tight budgets, so I need to make sure that every object conveys its purpose at a glance. It can be hard finding that balance, but I do enjoy a challenge. Once modelled and UV unwrapped, I paint the textures by hand in Photoshop. It’s a longer process than other workflows I've used but I thoroughly enjoy it and try to integrate hand painting into most of my projects Once the texture sheets are painted, I import the assets into a test version of the game in Unreal Engine and give them a once over*. Once happy I send them on their way to be placed into the proper version of the game. *Once over can be anything from 10 – 100 texture sheet changes. Depending on my mood. I hope you enjoyed this insight from the team! Next time we'll get you more updates, and a character spotlight!
See you soon, and stay safe. - Chey
0 Comments
Leave a Reply. |
Archives
October 2020
Categories |