This week we've made huge leaps forward and can finally get on with a little bit of playtesting! We've started implementing content, and I've been able to crack on plugging in artwork. Speaking of artwork- Grace's finished off our first set of gifts and Macy's Gift shop is nearly open for business! Here's a sneaky peak~ I've asked Sam to give you all a little insight into the work he's been doing, *ahem* As we made progress on The Breeze Inn we felt comfortable exploring ways to improve the way the player views the characters through dialogue, since I focused on the programming side of things I was responsible for implementing a plugin which would give us additional tools to express character dialogue, such as, changing font size and text and animating text. Additionally I wanted to improve the process of adding dialogue to save time on implementation. During this time progress felt incredibly slow, I had struggled with implementing the plugin which needed to be changed to suit the existing code, this lead to delays and setbacks but it's now complete! With a functional dialouge system it is much easier and clearer to understand the code, we now have the first day of dialogue done but need to sort out some minor issues before we can start playtesting, but we're close! So there you go! That's it for this week. We'll see you soon with another update.
Stay safe, - Chey
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